DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Sascha Depold http://depold.com
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
The function adds everything that is needed to an object. It will get a event-callbacks-map, an observer/listener method (on
)
and a trigger method (fire
).
var obj = {
walk: function() {
// do smth
this.fire('walk')
}
}
addObserverMethods(obj)
obj.on('walk', function() {
alert('it moved!')
})
obj.walk()
Or use it with a prototype:
var Player = function(){
addObserverMethods(this)
}
Player.prototype.walk = function() {
// do smth
this.fire('walk')
}
var player = new Player()
player.on('walk', function() {
alert('it moved!')
})
player.walk()
function(
a // an object / instance
) {
a.l = {}; // eventName - listeners - map
a.on = function( // the observer method
b, // the event name
c // the callback
) {
a.l[b] = a.l[b] || []; // init array for current event name
a.l[b].push(c) // save callback for the event name
};
a.fire = function( // the trigger method
b // the event name
) {
// iterate over the event name's callbacks and exec them
(a.l[b] || []).forEach(function(a) {
a()
})
}
}
function(a){a.l={};a.on=function(b,c){a.l[b]=a.l[b]||[];a.l[b].push(c)};a.fire=function(b){(a.l[b]||[]).forEach(function(a){a()})}}
{
"name": "addObserverMethods",
"description": "Bind observer methods to an object.",
"keywords": [
"observer",
"listener"
]
}
<!DOCTYPE html>
<title>addObserverMethods</title>
<script>
var addObserverMethods = function(a){a.l={};a.on=function(b,c){a.l[b]=a.l[b]||[];a.l[b].push(c)};a.fire=function(b){(a.l[b]||[]).forEach(function(a){a()})}}
var Player = function(){
addObserverMethods(this)
}
Player.prototype.walk = function() {
// do smth
this.fire('walk')
}
var player = new Player()
player.on('walk', function() {
alert('it moved!')
})
player.walk()
</script>